ORIENTAçõES TOPO DA THE FIRST BERSERKER: KHAZAN

Orientações topo da The First Berserker: Khazan

Orientações topo da The First Berserker: Khazan

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Isso porque, apesar de ter propriedades como combates punitivos e qual dependem natural do gerenciamento de estamina e ambientes usando Porreiro design e atalhos interessantes, eles não trazem Praticamente as ferramentas qual ajudam a dar personalidade ao game.

A gameplay parece demasiado a por Nioh, ao ponto de quase parecer um sucessor espiritual do game. Khazan possui acesso a 3 tipos do armas: lança, espada Bastante e empunhadura dupla com espada e machado, com cada uma dessas armas tendo sua própria própria árvore por habilidades onde o jogador consegue montar builds completamente variados de modo a este precisamente tipo do arma.

Embora desafiador para jogadores hardcore, os dois níveis do dificuldade e a variedade do mecânicas do combate e habilidades tornam este game conseguível de modo a jogadores por todos os níveis.

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Khazan's chance for revenge comes when he's freed and possessed by a netherworld spirit called the Blade Phantom (again, anime). For all you Elden Ring fans, this edgy ghost is voiced by Anthony Howell of Margit/Morgott fame, and yes, it is amazing having the Fell Omen pop up and tell you how much you suck when a boss flattens you.

Enquanto é normal que jogos do estilo soulslike tenham “muros” para testar a habilidade dos jogadores, demorou um bom tempo até que outro inimigo exigisse tanto quanto este terceiro The First Berserker: Khazan chefe do game.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.

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Another way Khazan encourages these experiments is with no respec costs for skills. If something isn't working, change your entire build right outside the boss door.

Este único detalhe cá é que as vezes tem 1 filtro exagerado demais em certas áreas, ao ponto por incomodar visualmente e dificultar para enxergar inimigos e itens.

Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.

It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.

The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike

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